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Rainbow Flip & Slide

Something colorful is hiding under the clover! Flip tiles to reveal hidden colors, slide them into place, and build your rainbow before anyone else can. Perfect game for families, friends, and anyone who loves a colorful challenge.

1-6 Players

Ages 8+

15 Mins

Solo Mode

68 awesome people have joined the waitlist!🌈

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Colorful. Cozy. Always Shifting.

BUILD RAINBOWS

Flip tiles to reveal hidden colors and slide them into place, building from red to violet.

THE MEADOW ALWAYS SHIFTS

Every flip and slide changes the meadow. The path to your rainbow is never the same twice.

BE THE FIRST TO FINISH

Complete your rainbow before the other players to win.

WHY PLAYERS LOVE IT

The simple rules make it easy to learn, but there's enough strategic depth to keep you engaged. I highly recommend it for anyone looking for a fun and colorful game night!

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@thats.a.go.gamenight

~Christopher

Rainbow Flip & Slide really shines with its clever mix of color-matching and smooth sliding mechanics that feel both intuitive and rewarding. The game moves quickly, keeping everyone engaged while still offering plenty of room for smart decisions.

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@theboardgamebruh

~Ronald S.

Solo mode was great and more challenging than I thought it was going to be. Love having a challenging puzzle without an automa or AI player. 

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@jamie.and.david

~Jamie & David

HOW TO PLAY

OBJECTIVE

Be the first player to build a rainbow from red to violet, connected to your player tile.

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Need a little help remembering the rainbow order? Just count the ladybug dots!

SET UP

  1. Place tiles clover side up to form your meadow.

    • 1 player: use 2 rainbow sets (14 tiles)

    • 2 players: use 3 rainbow sets (21 tiles)

    • 3–6 players: use all 4 rainbow sets (28 tiles)

  2. Randomly flip over 4 tiles to their color side.

  3. Players then take turns adding their player tile anywhere along the outside of the meadow.

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ON YOUR TURN

On your turn you always get to perform 2 actions. Note: you may perform each of the following actions once OR perform the same action twice.

  1. FLIP a tile to it’s color side

  2. SLIDE any flipped tile to a new position.​

 

​FLIP A TLIE

Turn over any tile on the outer rim of the meadow to its color side. A tile is on the outer rim if it isn’t completely surrounded by other tiles.

  • You may not flip a tile back to its clover side.

 

SLIDE A TILE

Slide any color-side-up tile that can easily slip free to a new spot in the meadow, without shifting the tiles around it.

  • You may slide a tile as many spaces as you like.

  • You may not slide a tile if doing so would split the meadow into two or more separate groups.

  • You may slide your own player tile to a new position.

  • You may not slide another player's tile.

  • If the previous player slid a tile, you may not slide that same tile on your turn.

  • You must slide the tile, never pick it up.

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ENDING THE GAME

The game ends when a player completes a rainbow, from red to violet, with their player tile touching any color in the rainbow chain. That player wins!

  • Your player tile can be touching ANY color in the rainbow to win.

  • If two player tiles are connected to the completed rainbow, the winner is the player who placed the final tile to complete it.

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ADVANCED

For added challenge, try these alternate rules:​

  • To win, your player tile must be next to a red tile in a completed rainbow.

  • When sliding a tile, you may only move up to 3 spaces at a time.

SOLO MODE

OBJECTIVE

​Complete a rainbow from red to violet, connected to your player tile, before all tiles are flipped to their color side.

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SETUP

  1. Place 2 complete rainbow sets (14 tiles) clover side up to create your meadow. (see example above)

  2. Place your player tile anywhere along the outside of the meadow.

GAMEPLAY

The pattern is simple: tend the meadow, then move through it. Repeat until you win or the meadow gets away from you.

  1. TEND THE MEADOW: Flip a tile to its color side OR slide a tile to a new position. All standard flip and slide rules apply (see above).

  2. MOVE: Pick up your player tile and hop it in a straight line to the next empty space.

    • You may not hop back to the spot you just came from.

    • You must hop over at least one tile.

    • You may not hop over an empty space.

    • If no valid hop exists, the game ends. You did not win.

ENDING THE GAME

YOU WIN if you complete a rainbow BEFORE all of the tiles are flipped to their color side. THE MEADOW WINS if all tiles are flipped before your rainbow is complete, or if you have no valid hops available.

​​​

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EXAMPLE

Think ahead before you hop!

  • The hop marked 1 is your best move. It is a straight line, hopping over 2 other tiles and plenty of options for your next turn.

  • The hop marked 2 is is valid, but landing there leaves you with no future hops unless you slide a tile beside it on your next turn. And remember, you cannot hop back to the spot you just came from.

  • You cannot hop to the space marked 3 because you must hop OVER at least one other tile.

  • You cannot hop to the space marked 4 because there is a gap in the path.

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